Live mode's presentation isn't anything to sneeze at, but it's not particularly memorable due to the fact that most players will be focusing on the music at hand and not the background effects. It's not exactly a bad thing, it's just a bit distracting.
In the game's eyes players are either doing well and being worshipped or failing miserably and losing the crowd. One of the strangest things about GH Live is that there is no middle ground to how the game perceives your skills. Crowds sing along and cheer if you rock their socks off, and consequently boo and jeer if you're doing less than stellar. They are video recordings that Freestyle Games has synced to every song in the main Live campaign. All of the people on screen, whether in the band or in the crowd, are real. It features a first person view with players taking on the role of a guitarist who is touring with various bands across multiple music festivals and venues. The former is supposedly the game's star attraction. Guitar Hero Live is split into two main modes - GH Live and GH TV. It's a very modern approach that works out well in the grand scheme of things.īut who cares about menus? Let's talk about gameplay. The transitions, loading animations and menus are all very well done, featuring bold text and lots of contrasting design elements. They've been replaced by a very minimalistic visual style that's more about simplicity than anything else. Gone is the the over-the-top rock and roll attitude from previous titles player will find no flying eyeballs or overly animated avatars.